Call for Papers
Immersive Learning Research Network Conference iLRN Prague 2015
13th - 14th July 2015
Prague, Czech Republic
* Full Papers Submissions: 1st March 2015
* Poster Submissions: 15th April 2015
* Workshops Proposals and Posters: 15th April 2015
The international conference will be organized by Graz University of Technology and University of Essex under the umbrella of the immersive Learning Research Network Conference as a special event of the International Conference on Intelligent Environments (http://www.intenv.org/).
About the iLRN Conference Series
The objective of the immersive Learning Research Network (iLRN) Conference Series is to bring together researchers, educators, practitioners, decision makers, and industry on a global scale. The conference offers knowledge exchange and open discussions in scientific presentation streams, poster sessions and panels. Fairly new is the hands-on demo stream, which combines a short paper presentation with an extended hands-on presentation for the attendees. Following a bottom-up way, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way. The international conference will further offer a platform to explore and initiate research collaborations, and give international research consortiums room to share their results.
The vision of the immersive Learning Research Network (iLRN) is to develop a comprehensive research and outreach agenda that encompasses the breadth and scope of learning potentialities, affordances and challenges of immersive learning environments. To achieve this, the mission is to invite and organize scientists, practitioners, organizations, and innovators across the disciplines to explore, describe, and apply the optimal use of immersive worlds and environments for educational purposes. Further the conference aims at building capacity to explain and demonstrate how these immersive learning environments best work using a variety of rigorous, systematic, and meaningful research methods and outreach strategies.
Continuing the initiators previous success in workshops and conferences on immersive environments for learning and training purposes, this international conference series spans the topic range from innovative research, technologies and tools to successful services and products of immersive environments to foster learning, training and other activities in motivational and engaging ways. The objective is to uncover and discuss emerging trends and technologies, sound research and best practices, successful products and services within an international and interdisciplinary community. This includes but not limits its focus to virtual and augmented worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards.
Topics of interest in the context of immersive environments for the main conference include:
• Immersive Technologies, Systems and Devices
• Cognitive and Pedagogical Analysis
• Learning and Training Applications
• Non-leisure Games and Gamification
• A Glance into the Future: Innovations, Challenges and Applications
• Games and Entertainment
• Art and Creativity