- More detailed program information, including authors and locations can be found on the AERA website in the online program.
- ARIEL SIG is hosting a 2 paper sessions, 1 poster session, and an invited speaker workshop.
- Join us for our SIG business meeting on Sunday, April 30 from 6:15 - 7:15pm, Grand Hyatt San Antonio, Fourth Floor, Republic C
- Poster session, Immersive Environments for Learning: Student Engagement and Learning in Games and Augmented Reality -- Thursday, 4:05 -- 5:35, Gonzalez Convention Center, Ballroom level, Hemisfair Ballroom 2
- Crossover Learning and Assessment Design: Expanding Youth Learning Opportunities for Sustainable Engineering Design Education
- Classifying Learning Activities in 3-D, Haptic-Enabled, Virtual Reality Science Instruction Through Students' Questioning
- Design, Development, and Evaluation of the Augmented Reality With Pedagogical Agent (AR-PA) Mobile Learning System on Renewable Energy
- Exploring Student Engagement in an Augmented Reality Game
- Formative Reflection in Design-Based Research and Development of a Game-Based Virtual Learning Environment
- Using Gameplay Data to Examine Learning Behavior Patterns in a Serious Game
ARIEL's workshop will feature many exciting presentations on immersive learning in an informal, round-table, hands on environment.
Participants are encouraged to meet and engage with a number of the speakers featuring ongoing work in virtual and
augmented reality applications. (List of presenters)
3. Paper session, Immersive Virtual Environments for Science Education, Sat., April 29, 2:45 -- 4:15, Grand Hyatt San Antonio
- Blending Formal and Informal Learning Environments: The Case of SAVE Science
- Changes in Student Experimentation Strategies Within an Inquiry-Based Immersive Virtual Environment
- Research on Chinese Middle School Students' Scientific Practices With the Affordance of Virtual World
- Using Projective Reflection as an Analytical Lens for Exploring Identity Change in Science Games
am., Henry B. Gonzalez Convention Center
- Cognitive Development and Virtual Presence in 3-D, Haptic-Enabled, Virtual Reality Science Instruction
- Teen Career Pathway: An analysis of a career preparation video game for middle school students with and without disabilities
- Toward Understanding the Impact of Visual Themes and Embellishment on Performance, Engagement, and Self-Efficacy in Educational Games